Mighty Mini Golf
Mighty Mini Golf is my first attempt at mobile game development and my first game as a (mostly) solo developer. The game is released on Google Play and the App Store.
The features of the game so far are as follows:
50 Levels with more coming soon
2 Different world themes
10 different balls
3 different power-ups
I plan to keep working on the game after release to add more levels and new balls.
Shatter Keep is an asymmetrical multiplayer game where three survivors have to try to escape the castle while avoiding the randomly chosen monster. This game was made with a team of 12 people over 8 months as our 4th year capstone project. My role on the team was lead programmer.
Here are some of the specific things I worked on:
Programming mechanics such as character movement, revive system, soul drop-off system, monster attack and lunge
Setting up animation trees and integrating them into code
Setting up controller support for gameplay and menus
QA testing and bug fixing
Creating and assigning tasks to the programming team
Ensuring programming tasks were done well and on schedule
Presenting weekly progress updates
Creating a Technical Design Document and asset pipelines
The game was released on Steam on May 7th, 2021 and currently has over 3000 downloads and received positive reviews. The Steam page can be seen here.
Lost Light is a 2.5D puzzle platformer where you play as a child who stumbles across an abandoned laboratory after being involved in a car accident and has to try and find their way through to get help. This game was made with a team of 6 people over 4 months as our 2nd year rapid game development project. I was a level designer and programmer on this project.
Here are some of the specific things I worked on:
Designing puzzles for each room
Creating level maps
Designing tutorialization at the start of the game
Programming UI and story sequences
Set dressing environment
QA testing
This game won best 2nd year game at GD Launch 2019.
Tiny Terrors is a local multiplayer game where 4 toddlers are left alone in a daycare and start fighting over who gets to play with the best toy. This game was made with a team of 8 people with 4 months of planning and 4 months of development as our 3rd year capstone project. I was the lead programmer on this project.
Here are some of the specific things I worked on:
Programming mechanics such as throwing objects, environment obstacles, scoring system
Setting up controller support for 4 local players
QA testing and bug fixing
Creating and assigning tasks to the programming team
Ensuring programming tasks were done on schedule
Milestone presentations
Performing risk analysis and creating a business strategy document